1. Effects model/ Hypothermic model
2. Gratification model
3. Reception theory
The effects model:
- has an effect or influence on the audience
 - usually negative
 - audience are always passive to prevent influence
 - power lies with the message of the text
 - example shrek
 - inject messages to the audience
 - audience cant resist
 - like a drug the audience is addicted
 
The bobo doll experiment:
- the child copied the older women
 - It found that you copy what you see
 
Frankfurt school
- creating meanings of people
 - corporate capitalism and governments
 - Prince charming disney character always the top person
 - Moster ink the merchandise
 - changing with the time, tangled male is a robber
 
Examples:
- childs play 3- James Bulger (1993)
 - Manhunt- Sephfan palkeehr (2004)
 - A clockwork orange (1971)
 - Severrone- simon Everitt (2006)
 
They create moral panics a current example is Kevin Webster 
The Gratification model:
- Opposite of effect model
 - audience is active
 - audience uses text, isnt used by the text
 - free to reject, use or play with media meanings
 - recreate themselves to be like that
 
Used for:
- Diversion
 - escapism
 - Pleasure
 - Information
 - Sexual stimulation
 - Comparing relationships and Lifestyles with ones own
 
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